Endlessly generated puzzles built from real-world reasoning systems and intellectual frameworks.
Based on T. Edward Damer's taxonomy of logical fallacies. Every fallacy is classified under the criterion of a good argument it violates. Puzzles test whether you can identify which criterion has been broken — not just name the fallacy from a list.
Based on the work of Donella Meadows, Peter Senge, Jay Forrester and more.
Puzzles that train you to see the structure behind the symptoms. Players read real-world scenarios and identify which structural pattern — feedback loops, delays, shifting burdens, eroding goals — best explains what's happening.
Drawing on Thomas Bayes, Richard Jeffrey, Daniel Kahneman, and Gerd Gigerenzer. Trains players to update beliefs in proportion to evidence — not to anchor on a first impression, and not to overweight whatever data showed up most recently.
Drawing on Judea Pearl, Karl Popper, and Austin Bradford Hill, and more. Separating correlation from causation isn't a one-line lesson — it's a discipline.
Puzzles ask players to evaluate evidence for causal claims: what confounders could explain the same pattern, what interventions would actually test the hypothesis, and whether the data supports the strength of the conclusion being drawn.
Drawing on Francis Bacon, John Stuart Mill, Karl Popper, Ronald A. Fisher, and Robert K. Merton, and more. How reliable empirical knowledge is actually produced — and the specific failures that distort it at each stage.
Puzzles work through the full arc: observation, hypothesis formation, experimentation, analysis, conclusion. Each stage has its own characteristic mistakes, and players learn to spot which stage of the method is being violated.
Drawing on Roger Fisher, William Ury, Thomas Schelling, and Chris Voss, and more — texts like Getting to Yes, The Strategy of Conflict, and Never Split the Difference.
A framework for reasoning about incentives, leverage, signaling, and credible commitments. Puzzles test whether players can read what's actually being communicated — the constraints, the alternatives, the threats that are real and the ones that aren't.
Frameworks teach the lens — a Bayesian update, a structural pattern, a fallacy. MetaFactors teach the orthogonal real-world forces that shape whether the lens fits: chance, timing, strategic adaptation, hidden incentives, partial observability.
A player can correctly identify a fallacy or a Bayesian update and still misread the scenario — because they failed to notice that the outcome was dominated by randomness, that the situation was being shaped by an adaptive opponent, or that the relevant data was never visible in the first place.
Outcomes may be heavily influenced by chance, noise, or probabilistic variation rather than underlying skill, structure, or reasoning quality.
The success or failure of an action depends heavily on environmental conditions, timing, and the current state of the surrounding system.
Other intelligent actors may actively adapt, counter, exploit, or neutralize a strategy in pursuit of their own goals.
Individuals within systems are adaptive agents pursuing goals under conditions of incomplete information, competing incentives, social pressures, and bounded rationality. Behavior is often driven less by stated values or collective objectives and more by what protects personal interests, preserves status, reduces risk, secures advantage, or aligns with internal mental models of success. Actors may cooperate, compete, conceal information, shift responsibility, resist change, optimize for local rewards, or strategically adapt their behavior in response to pressures within the system.
Decisions and interpretations are often constrained by incomplete, delayed, distorted, or unobservable information.
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