Many puzzle sets are built on real reasoning frameworks — from logical fallacies to systems thinking. You can jump straight into puzzles or explore the ideas behind them.
Practice trains your intuition. The frameworks explain why it works.
Based on T. Edward Damer's taxonomy of logical fallacies. Every fallacy is classified under the criterion of a good argument it violates. Puzzles test whether you can identify which criterion has been broken — not just name the fallacy from a list.
Each fallacy — Ad Hominem, Straw Man, False Dilemma, and dozens more — maps to one of these five criteria. Players who can name the violated criterion, not just the fallacy, earn higher scores.
Based on the work of Donella Meadows, Peter Senge, Jay Forrester and more.
Puzzles that train you to see the structure behind the symptoms. Players read real-world scenarios and identify which structural pattern — feedback loops, delays, shifting burdens, eroding goals — best explains what's happening.
The key skill: moving from event-level explanations ("the manager should have been stricter") to structural explanations ("the incentive system rewards speed over quality, creating a reinforcing loop that degrades output over time").
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